Trap
NormalForbidden Ritual Art
Archetype:
Ritual Art
View:
288
Ritual Summon 1 Ritual Monster from your GY by banishing monsters from your GY whose total Levels equal the Level of the Ritual Monster, but destroy it during the End Phase. You can banish this card from your GY; once this turn, when you Ritual Summon, you can also use Ritual Monster(s) in your GY as Tribute(s) for the Ritual Summon, by banishing them. You can only use each effect of "Forbidden Ritual Art" once per turn.
Forbidden Ritual Art — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 53 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Forbidden Ritual Art converts Graveyard monsters into a temporary Ritual body: it banishes GY monsters whose total Level matches a Ritual Monster in the GY, and it lets GY Ritual Monsters be used as tributes once per turn. Its strength is recursion inside a Ritual shell, not interaction, and the body is destroyed in the End Phase. High view count (247) and the absence of Top-Card status earned no points, and the score rests on 26 decks across 15 archetypes, which confirms the role is practical rather than popular.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Card text makes it a Trap that can be activated from the field and reused from the GY via its banish cost, and the 26-deck sample shows it reaches play in many homes (decks_evidence) (verified). |
| Combo & Conversion | 55 | The card turns GY Ritual Monsters into a field body with a Level-matched banish cost, but no combo boards are recorded to confirm the typical follow-up (inference). |
| Resource Economy | 50 | It uses GY banish as its cost and returns a Ritual Monster to the field, but the body is destroyed in the End Phase, so net advantage is modest (inference). |
| Effect & Interaction | 10 | The card text contains no negation, removal or hand-trap effect, so opponent interaction is minimal (verified). |
| Material Utility | 15 | The card does not act as material, and its own text gives no material-related benefit (verified). |
| Resilience & Flexibility | 40 | Its GY-banish effect allows reuse, but as a Trap it is exposed to negation and to the common interrupt during the activation window (inference). |
| Deck-Building Efficiency | 55 | It is a single-copy support Trap (avg 1.04 copies per deck) with no garnet or lock, but it occupies a Ritual-deck slot (verified). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs Ritual Monsters from the Graveyard through a Level-matched banish cost
- GY Ritual Monsters can serve as tributes, extending the Ritual line
- Present in 26 recent decks spread across 15 archetypes, indicating portable use
- Strong co-occurrence with Mitsurugi and Ritual support cards
Weaknesses
- No combo boards recorded, so conversion is text-only inference
- Summoned body is destroyed in the End Phase, limiting lasting board presence
- No opponent interaction beyond the trap activation window
- Once-per-turn limits on each effect constrain repeated use
Counters / choke points
- Negation or hand-trap interruption of the Trap activation
- Effects that stop Graveyard banish costs or GY activations
Best use
Combo enabler. Decks: Mitsurugi, Magician Girls, Dark Magician, Primite, Darklord, Diabellstar. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Level-matched GY Ritual Summon with banish cost, GY Ritual Monsters usable as tributes, once-per-turn limits; 26 decks, 25 in gameplay type 7, average 1.04 copies; Top partner co-occurrence counts (Pre-Preparation of Rites in 20 decks)
- Observed: Present in 15 distinct archetypes; Mitsurugi and Ritual-support partners appear in 15 of 26 decks
- Inferred: GY banish acts as a refuel-free recursion engine; Trap activation window is the main exposure to interruption; Role as Ritual enabler is supported by partner list but not by combo evidence
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






